----------------------------------NPC Variables--------------------------------------
NPC.MobID = 1
NPC.Name = "Dick Coleslaw"

NPC.EngageSounds = {
	Sound("devin/blackbetty/npc/coleslaw/engage2.wav")
}
NPC.DeathSounds = {
	Sound("devin/blackbetty/npc/coleslaw/death1.wav"),
	Sound("devin/blackbetty/npc/coleslaw/death2.wav"),
	Sound("devin/blackbetty/npc/coleslaw/death3.wav")
}
NPC.SwingSounds = {
	Sound("devin/blackbetty/npc/coleslaw/attack1.wav"),
	Sound("devin/blackbetty/npc/coleslaw/attack2.wav"),
	Sound("devin/blackbetty/npc/coleslaw/attack3.wav")
}

NPC.SwingSounds = {
	Sound("devin/blackbetty/npc/coleslaw/spawn1.wav")
}

NPC.SpawnSounds = {
	Sound("devin/blackbetty/npc/coleslaw/spawn1.wav")
}
NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/2hMaceHitPlateCrit.wav")
}

NPC.MinDamage = 60
NPC.MaxDamage = 65
NPC.AttackSpeed = 2.6
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = false
NPC.Faction = 0
NPC.HealthMax = 500
NPC.Model = "models/kleiner.mdl"
NPC.MainWeapon = "models/devin/rpgdm_weapons/basic/bm_sword1.mdl"
NPC.OffWeapon = ""
NPC.Scale = 2
NPC.Speed = 220
NPC.Gear = {
	1, 
	2, 
	3
}
---------------------------------------------------------------------------------------

